Train to be an e-learning  designer in your own time. Delivered via Canvas VLE, this 100% online course will provide you with the knowledge and skills required to work in a digital teaching and learning environment.

The Level 4 is a skills based qualification to train technical staff to create digital learning content thus creating a new occupational role of ‘digital learning designer’. The skills required by a ‘digital learning designer’ cut across a number of subject specialisms and this qualification brings together those skills into a single qualification.

  • Unit certification is available for each of the units
  • Verification and certification can be offered throughout the year
  • Delivered 100% online
  • Evidence can be generated within a wide range of organisational contexts allowing the qualification to meet the specific occupational requirements of the learners

Aims

The aims of the qualification are:

  1. To provide learners with the knowledge and competency specific to the ‘digital learning designer’ role
  2. To allow learners to study a wide range units, combining them within a portfolio of evidence to complete a qualification
  3. To prepare learners for further training

Professional and Personal Development

Credit Value: 3 GLH: 30
The aim of this unit is to develop further personal development, team working and awareness of IT professional practice and legislation and builds greater emphasis on higher cognitive skills through reflection, review and analysis.

The Digital Learning Project Lifecycle

Credit Value: 4 GLH: 40
The aim of this unit is to teach learners how to use project planning and management techniques to manage digital learning projects to their conclusion. They will understand how project management techniques can benefit individuals and organisations and be able to evaluate projects at their conclusion using both quantitative and qualitative techniques. The unit will encourage learners to identify and resolve potential accessibility issues.
Importantly this unit will teach learners how to analyse the results of digital learning projects to identify issues or trends, and offer insights, that could be relevant for subsequent developments. Learners will be shown how to use published learning theory to inform this analysis.

Managing Communications to Investigate and Define the Requirements of Digital Learning Designs

Credit Value: 5 GLH: 50
The aim of this unit is to teach learners how to direct their communication skills towards the creation of digital learning designs. Digital learning designs can be conceptualised as a synthesis of technical knowledge and content knowledge which is empowered by an understanding of the ways people learn. Each of these knowledge specialisms has its own history of development and to an extent uses individual concepts and languages. An effective digital learning designer needs to be able to translate across those knowledge specialisms, so advanced communication skills are very important.
This unit will not only give learners an opportunity to study communication techniques but will direct them towards these techniques to analyse requirements and produce and evaluate effective digital learning design specifications. Learners will be encouraged to evaluate final specifications in a rounded way by looking at a variety of dimensions for example accessibility, enhanced learning or economics.

User Experience Design

Credit Value: 4 GLH: 40
The aim of this unit is to enable learners to understand a range of visual, behavioural and interactivity design concepts to enhance the user experience in digital learning design.

Science of Learning and Design

Credit Value: 3 GLH: 30
The aim of this unit is to investigate a range of key scientific developments in cognitive psychology, neuroscience and computer science which have relevance to learning and design. This is designed to support decision making in the learning design process by using the latest areas of key scientific research.

Quality and Standards

Credit Value: 4 GLH:40
The aim of this unit is to enable learners to investigate the quality and standards required for digital design.

Digital Assessment Design

Credit Value: 4 GLH: 40
This unit introduces learners to pedagogical theories of assessment and a range of digital assessment tools. Learners completing this unit will learn how to evaluate assessment tools and use them to create online assessment activities.

Platform Development and Software

Credit Value: 4 GLH: 40
This unit is about the skills and knowledge required to investigate a current e-learning platform, identify current issues and requirements before implementing the identified solutions.

  • Investigation into the current platform through analysis of the requirements and feedback from the client
  • Analyse best practice solutions and their individual risks
  • Integrate chosen solutions and identify requirements for testing
  • Identify on going requirements for the client and inform client of any risks

Video Production

Credit Value: 3 GLH: 30
This unit provides the opportunity to gain an understanding of photography principles related to video production and develops, through application, knowledge of visual grammar commonly used in moving image production. Production planning documentation is generated by means of a practical client based project requiring feedback before final filming, editing, export and evaluation.

Audio Production

Credit Value: 3 GLH: 30
This unit is about the knowledge required to investigate correct conditions required in audio environments and developing both listening and practical skills using audio hardware and software allowing learners to draw together knowledge and apply practical solutions to create an audio project suitable for a specific client’s purpose using appropriate formats and evaluating final outcomes.

Gamification

Credit Value: 6 GLH: 60
The aim of this unit is to give learners the understanding of game strategies and mechanics in non-game contexts to engage audience and end-users to accomplish desirable tasks and activities by incentivising (such as additional privileges) and providing rewards for performance in the way of points, progress mechanisms (such as leader boards), achievement badges and check-ins.
Gamification practices strive to influence people’s sense of competition, challenge, status, achievement and accomplishment. Providing approaches for collaboration, meaningful choices, assistive tutorials, increased challenges and narrative as well as system benefits such as marketing, customer retention and metrics for analysis.

Digital Storytelling

Credit Value: 5 GLH: 50
This unit will focus on the interpretive skills and understanding required to plan, construct and manipulate a range of media to realise a digital story. Learners will explore the importance of storytelling using digital technology and consider the mechanics and devices of storytelling whilst demonstrating a wide range of production skills and techniques.

Accessible Learning Design

Credit Value: 6 GLH: 60
The aim of this unit is to enable learners to identify barriers to learning and validate how the use of technology can support engagement with learning. Learners will be able to create and adapt accessible learning resources using a range of purchased and free sourced software programs as well as evaluating and testing solutions to make sure that they match requirements and are fit for purpose. Learners will also understand how IT can be used to support and enhance learners’ with individual differences, perspectives and understanding.

Managing Digital Learning Environments

Credit Value: 3 GLH: 30
 This unit is about the skills and knowledge required to investigate a current e-leaning platform, identify current issues and requirements before implementing the identified solutions.

Supporting Social Learning

Credit Value: 6 GLH: 60
Learning is increasingly being delivered in a multitude of ways and across a range of platforms. The advantage of modern learning methods allows freedom of choice for learners to decide when and where they engage with learning and on which platforms. Whilst there is a danger that this type of informal learning can become chaotic, there is also a chance learners may also access information that is not current or even appropriate.This unit helps build capacity to support these informal learning environments by providing structure and guidance when choosing appropriate social learning environments for learning. Furthermore, this allows institutions or companies to address and minimise the potential for confusion and support learners to work safely, efficiently and independently where required.

Safe and Responsible Online Use

Credit Value: 5 GLH: 50
With a growing trend for learners and organisations to conduct online learning there remains opportunities for individuals to be put at risk both personally and professionally.This unit aims to show understanding of the barriers and risks to both individuals and organisations who conduct online learning, working or personal development. Furthermore, the learner will identify ways to overcome these risks and seek clarification of the penalties and legal aspects of no acting safe and responsible online.

User-Centred Design

Credit Value: 6 GLH: 60
The aim of this unit is to equip the learner with the knowledge and multidisciplinary skills for designing with a user centred focus whilst taking into account tasks and environments. The development of rich media elements will be developed to suit their environment from a visual and cognitive perspective.User involvement is to be encouraged throughout the design and development, which is an iterative process, as early as possible to drive refinement through user centred evaluation and experience.

Authoring Tools

Credit Value: 4 GLH: 40
This unit will introduce learners to a range of digital learning authoring tools. On completion of this unit learners will be able to evaluate the functionality and suitability of these tools in relation to specific projects and become a confident user of at least one of these tools with which they will create a learning object for a specific project.

Digital Law and Compliance

Credit Value: 3 GLH: 30
The aim of this unit is to provide learners with an awareness of the way in which the law (EU and notably UK) impacts their industry. Ignorance of the remedies the law may exact if, for example, intellectual property rights are infringed, contracts are broken or crimes committed, will have serious consequences both for the career of a digital professional and their employer.The objective of the unit is to demonstrate to students the need for professional legal advice at key points in the development of software and digital material, its maintenance and its sale, rather than to equip the student to handle by themselves all the legal issues arising. These goals enable learners to review and contribute to policies so as to guard their organisations and themselves from infringing legal issues and protecting rights.

Developing Skills, Understanding and Confidence of Others in E-learning

Credit Value: 3 GLH: 30
The aim of this unit is to enable learners to identify, plan and deliver a group training session for an e-learning skill

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Catherine Sellars on twitterCatherine Sellars on linkedin
Catherine Sellars
Media and Technology Manager at Coralesce Ltd
Educational technologist, digital designer & researcher, tweeting about Bath, STEM & elearning. @coralesce @designelearn @The_WLN @techwomenuk @teecourse